Switch 2 & Star Wars Outlaws: Graphics First Look

by Archynetys Technology & Science Desk
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First game with radiation tracking on the Nintendo console.

Ubisoft

Jan Sarzelo Dydland

“Star Wars Outlaws” on Nintendo Switch 2 will in many ways have the same performance and graphics as the version of the Xbox Series S, and in some cases surpass the Xbox version, shows an analysis done by gaming technology experts Digital Foundry.

The game was launched on PS5, Xbox Series X/S and PC last year and was praised by digital foundry for the graphics. The game even got third place for best graphics in 2024. Now it is out on Nintendo’s new handheld console.

-This is the most impressive Switch 2 porting so far, says Digital Foundry.

They point out that although the hybrid console is significantly weaker than the PS5 and Xbox consoles, “Star Wars Outlaws” manages to compare with them.

– it’s crispy

Among other things, “Star Wars Outlaws” is the first game on the Nintendo console that supports Machine VarE accelerated radiationTickradiationAn advanced graphics technology that simulates how light rays move in a scene to create more realistic light and shadow effects.also known as “Ray Tracing”. Specifically for Global lightingTickGlobal lightingA technique in computer graphics that simulates how light spreads and reflected in an entire scene to create more realistic images. And reflections.

The switch version cuts down a slightly on the fog effect, shadows, geometry and detail level compared to the Series S version, but not to the degree that it makes a very big difference in the versions.

In some cases, the reflections should be slightly better than the Series S version and have a little more stable frame rate.

– It is crispy that this game can run on so little hardware power with these visual effects, says Digital Foundry.

Built for radiation tracking

Radiation tracking is really a pretty heavy technology that even the more powerful consoles are struggling with. But as the Switch 2S graphics card uses Nvidias Ampere architectureTickAmpere architectureA type of technology for Nvidia graphics cards. It was used in the RTX 3000 series graphics card.the radiation tracking is possibly easier for the console.

In addition, the Switch 2 version uses Nvidia’s DLSS technology that can scale up the image through artificial intelligence.

In comparison, both the Xbox use the series and PS5 consoles AMDS RDNA 2-ArchitectTickRDNA 2-ArchitectA graphics card technology of AMD used in the PS5, the Xbox Series consoles and the RX 6000 series.which is not as effective on radiation tracking and is unable to use modern hardware -based upscaling. They must rather settle for software -based methods that FSRTickFSRAbbreviation for FidelityFX Super Resolution, A AMD technology that improves image quality by scaling up images through software..

This means that “Star Wars Outlaws” on Switch can be scaled up to 1440p when the console is docked and still look quite sharp. The game also manages to stick to 30 frames per second, with small falls in the frame rate in specific areas.

Nintendo Switch 2

Nintendo Switch 2

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