silent Hill F, as a concept, presents a compelling vision: a return to the series’ Japanese roots, a vulnerable protagonist navigating 1960s Japan with its unique social structures, and exploration of relevant themes like bullying, suicide, and family. The involvement of Ryukishi07,a popular author,as scriptwriter further heightened expectations.
While the premise sounds promising,the execution of Silent Hill F reveals some shortcomings. Even though not a failure, the game’s mechanical and structural aspects present issues.
Silent Hill F shifts the series’ signature fog to Ebisugaoka, a location inspired by Kanayama in GIFU Prefecture, Japan, and transports players to the 1960s. The story centers on Hinako, a teenager caught in a whirlwind of trauma and death when the town is engulfed by a mysterious fog. Hinako must uncover the fog’s origins, save her loved ones, and decipher the experience’s underlying message.
Like previous installments,Silent Hill F explores the boundary between reality and metaphor. The narrative maintains a level of ambiguity, mirroring Hinako’s confusion and uncertainty. While reminiscent of Silent Hill 2’s approach, Silent Hill F adopts a more subtle approach. The game successfully establishes Hinako as a relatable and complex protagonist, even if some surrounding elements feel less developed.
unlike James Sunderland, Hinako lacks firearms. Silent Hill F emphasizes exploration of Ebisugaoka, where Hinako confronts monsters using melee weapons like iron pipes and clubs. Players can find rudimentary objects to sacrifice at altars for “Faith,” used to draw random amulets with status bonuses,or to restore health. The game’s simplified mechanics make curiosity the primary driver of exploration, supported by an engaging atmosphere. However, the game lacks the depth of more recent survival horror titles like Alan Wake 2 or Alien: Isolation, where thorough exploration is crucial.
The combat system incorporates elements inspired by “souls” games, but these don’t translate well in practice. Combat is limited to close-quarters weapons, utilizing a lock-on system and observation of enemy attack patterns. Color codes indicate upcoming attacks, and players have light and heavy attacks, and also a dodge maneuver. While the system aims to convey Hinako’s vulnerability, it ultimately falls short of creating a satisfying combat experience.
One issue is the lack of impactful feedback when hitting monsters.Weapon durability further limits versatility. Combined with an uninspired stamina meter and monsters with uninteresting attack patterns, the combat becomes a weak point.
Fortunately, Silent Hill F offers engaging puzzles that require careful observation and thought. These puzzles stand in stark contrast to the game’s combat, raising questions about the necessity of fighting monsters at all.
The Unreal Engine controls feel somewhat clunky and imprecise. Hinako’s responsiveness and weight feel off, which, while intended to convey vulnerability, results in unsatisfactory physics.
Silent hill F excels in aspects unrelated to gameplay. The foggy environments are detailed, and Akira Yamaoka’s score is exceptional. The story is well-told with engaging performances,and the puzzles are smart and innovative.
However, the combat system, enemy design, progression, and item economy lack polish. As a result, silent Hill F is easier to recommend as an experience than as a game.


