Valve Data Transfers: 100 Exabytes by 2025

KOMPAS.com Valve experienced a spike in data submissions throughout 2025. In Valve’s annual report entitled “Steam Year In Review 2025“, it was stated that the total downloads (download)installation (install), and updates (update) Steam data used by users in 2025 will reach 100 exabytes, aka 100 billion GB.

This figure is up 25 percent from 2024 data which is stuck at 80 exabytes (80 billion GB).

Every minute, Valve sends around 190,000 GB of data to users of the PC game distribution platform Steam throughout 2025.

If broken down in more detail, the average Steam user downloads and installs around 274 petabytes (274 million GB) of data every day throughout 2025.

Also read: Valve Stops Making This Steam Deck Model, Production Costs Are Allegedly the Trigger

This amount is equivalent to approximately 11.42 petabytes (11.42 million GB) of data per hour or approximately 190,000 GB of data per minute transferred or sent to users around the world.

Valve explained that this figure reflects the large amount of player activity on the Steam platform, from downloading new games to installing updates for games you already own.

This also illustrates that digital platforms now have to handle the surge in data delivery for user needs, in this case gamerwhich is increasing.

The number of Steam players is increasing

Apart from the surge in data traffic, the number of players on Steam is also claimed to be growing. Valve actually doesn’t reveal how many users have registered on the Steam platform.

However, they noted that the highest number was for users who online simultaneously (peak concurrent users) in 2025 it will reach 42 million people.

This figure has increased rapidly compared to around 25 million users five years earlier. This means, amount peak concurrent users increasing by around 3.4 million users every year.

So, this growth in download volume and number of players certainly has a positive impact on Steam’s revenue, as well as the revenue distributed to developers (revenue share).

Also read: Valve Announces Steam Machine, Mini PC for Playing Games Similar to Xbox

Valve claims the numbers revenue share for non-Valve games on Steam in 2025 to reach around 76 percent for developers.

Valve said this figure does not include potential additional income from selling game licenses in the form of Steam Keys (game activation codes) in third party stores, as summarized KompasTekno from Steam.


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