UPM Axel Virtual Care: Tailored VR Games for Cerebral Palsy and Dementia Patients

by Archynetys Economy Desk

THERAPEUTIC PLAY Axel Virtual Care features tailored games for children with cerebral palsy and for adults with dementia. The technology makes usual therapy sessions more fun for patients through safe interaction, imagination and immersion. —UPM Axel

MANILA, Philippines — A multidisciplinary team from the University of the Philippines (UP) has developed an innovative technology aimed at revitalizing rehabilitation for Filipinos suffering from specific cognitive and motor conditions. The team, comprising healthcare professionals, computer scientists, and game designers, has introduced “Axel (Augmented Experience E-health Laboratory) Virtual Care: Alagang Pinoy sa Makabagong Panahon.”

Article continues after this advertisement

Axel VR Games: Tailored for Rehabilitation

Axel Virtual Care consists of two VR games: “Mission to Planet Axel” for children with cerebral palsy and “Suroy-Suroy” for adults with dementia. These games are designed to make therapy more engaging and enjoyable.

Article continues after this advertisement

Enhancing Therapy for Cerebral Palsy

“Mission to Planet Axel” targets children aged 6 to 12 who have cerebral palsy. In this game, players assist Captain Max on missions to safeguard their spaceship against alien invaders. Through gameplay, children engage in various motor activities, contributing positively to their rehabilitation process.

Article continues after this advertisement

Managing Dementia Symptoms

“Suroy-Suroy,” meaning “to stroll or to wander” in Cebuano, is intended for adults with dementia. This game allows patients to explore virtual environments inspired by iconic Filipino landmarks, such as Rizal Park and Barasoain Church. Players can interact with their virtual companions, customize their avatars, and participate in activities like painting and musical performances.

Article continues after this advertisement

The Impact of Cerebral Palsy and Dementia

Cerebral palsy affects over one million Filipinos, with symptoms ranging from motor coordination issues to speech impediments. Early intervention through customized therapy can significantly improve the quality of life for these individuals.

Approximately one million Filipinos, mainly seniors, suffer from dementia, leading to memory loss and difficulties in daily activities. While there is no cure for dementia, effective management strategies can help alleviate symptoms and enhance patient well-being.

The Unique Benefits of Axel Virtual Care

Axel Virtual Care leverages immersive VR technology to make traditional rehabilitation more enjoyable. The games use a Meta (Oculus) Quest head-mounted display or projection screens to engage participants in 3D environments.

Professor Maria Eliza Ruiz-Aguila, the program leader and former dean of UP Manila’s College of Allied Medical Professions, expressed her optimism about the game’s potential. “Axel Virtual Care is uniquely designed to be engaging, culturally relevant, and personalized. It helps integrate gamification into rehabilitation, improving both access and health outcomes.”

Article continues after this advertisement

Cultural Themes and Customization

The VR games feature cultural elements that resonate with Filipino players, making the experience both meaningful and enjoyable. Participants can customize the avatars for “Suroy-Suroy” with traditional Filipino attire, adding a personal touch to the game.

Testimonials from early volunteers described their experiences as “fun, exciting, and memorable.” The results of beta-testing and clinical trials indicated that Axel Virtual Care offers potential as an engaging rehabilitation tool for use in clinics and home settings.

Article continues after this advertisement

The Future of Axel Virtual Care

The research team continues to develop the technology, working towards commercialization. They plan to introduce mini-games for Parkinson’s disease in addition to expanding existing offerings.

In an effort to gather more insights, the team invites volunteers, including individuals with Alzheimer’s disease aged 60 and older and children with cerebral palsy aged 6 to 12, to participate in ongoing development and testing phases.

For more information on how to get involved, readers are encouraged to contact the UP Manila Information, Publication, and Public Affairs Office at [email protected].

Article continues after this advertisement

Join the Conversation

What do you think about the potential of VR technology in rehabilitation? Share your thoughts below, and don’t forget to like and follow us on social media for more updates on groundbreaking developments in health and technology.

Related Posts

Leave a Comment