Sid Meier’s Civilization VII Review: Fresh Ages System and Controversial Changes

Sid Meier’s Civilization VII: A Fresh Foundation in the Legendary Strategy Series


Firaxis Games introduces the latest installment in the legendary Civilization series with Sid Meier’s Civilization VII, a game now simultaneously available across all major platforms, including thePS5. For those uninitiated, Civilization is a quintessential 4X game where players guide their civilization from prehistoric times to modernity, battling against computer-controlled factions to achieve victory in science, culture, or military power.

A Major Leap with the Ages System

One of the most prominent changes in Civilization VII is the introduction of the ‘Ages’ system. This revolutionary mechanic allows players to control different civilizations throughout the game, each flourishing during a specific era with objectives tailored for that age. This not only adds depth but also a sense of progression and legacy to the gameplay.


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As players advance, they swap out their civilizations, keeping key achievements and facing progressively more challenging crises. This mechanic feels like playing through an evolving campaign with multiple back-to-back experiences, potentially satisfying older and newer fans alike. However, some traditionalists find the concept disruptive.

Leaders and Dynamic Gameplay

Another notable change is the flexible leadership system. Leaders can now guide multiple civilizations throughout the game, blending unique abilities for a diverse playstyle. Leaders also gain experience between games, adding layers of strategy and variety to repeated playthroughs.


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While this opens expansive gameplay opportunities, the mixing of historical leaders with out-of-period civilizations can lead to immersion-breaking experiences. For those who prefer historical accuracy, this might be a sticking point.

City Development and Warfare Enhancements

The game introduces a new city development system, where settlements start as towns before specialized development and eventual upgrade to full cities. This adds a strategic element, balancing growth between broad and comprehensive development.


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Combat also sees improvements with the introduction of army commander units, allowing amalgamation and movement of multiple units. This reduces micro-management, enhancing overall gameplay efficiency.

New Diplomacy and River Navigation

Diplomacy has been revamped with a currency system for proposing and denying deals, which adds new strategic possibilities. The inclusion of navigable rivers is another welcome feature, boosting naval capabilities throughout the exploration phase.

Missing Features and Post-Launch Concerns

Vanilla Civilization VII lacks certain features from its predecessors, such as the World Congress, Earth map, and varied map options. These are likely to be added through future expansions and DLC.


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The absence of the Earth map and certain quality-of-life features, such as the ability to re-roll the map, diminishes the game’s replayability for some players. Multiplayer also faces limitations with no team or hot-seat modes.

The third age ends mid-20th century, missing out on modern military units like helicopters and stealth bombers. Data miners have revealed that a cut ‘Atomic Age’ may be sold as paid content, potentially raising frustrations among fans who feel mislead.

Visuals and Audio

Civilization VII boasts stunning visuals, blending realistic traits from earlier installments with a more cartoonish style seen in Civilization VI. The game offers rich detail, from bustling cityscapes to dynamic combat scenes. However, the overlay of unit icons can sometimes hinder visibility.


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The soundtrack returns with Christopher Tin, known for his work on Civilization VI, providing immersive music that enhances the gameplay experience. Gwendoline Christie joins the narration lineup, becoming part of the esteemed ‘Civ Narrator Hall of Fame.’

User Interface and Control Issues

The user interface, while functional, faces several issues. The radial menu makes accessing key game features cumbersome, and the lack of detail on why certain yields are received in cities can lead to frustration. The icons over units and cities are small, requiring zooming in to properly see details.


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Control issues are also present, especially on consoles, where the gameplay can sometimes feel slow and unresponsive. These factors combined can make late-game progression feel more like a chore.

Conclusion

Despite its user interface and control issues, Civilization VII offers an engaging experience. The innovative Ages system and flexible leader mechanics provide a fresh foundation for future expansions, potentially turning it into a standout entry in the franchise.

Hardcore fans may need to adapt to these changes, but newer players will no doubt find the game’s new features exciting. Casual players might want to wait for further updates, while those willing to invest in DLC and expansions will likely find ample reward.

Join the discussion below and share your thoughts on Civilization VII or any other gaming topics. Stay tuned for more reviews and insights on Archynetys!

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