Red Dead Redemption Remastered Unlocked Frames


Red Dead Redemption Remastered: Benchmarking on High-End PC

Rockstar has just released Red Dead Redemption Remastered on PC, and as usual, there’s a lot of buzz around its performance. While we typically don’t cover remasters, popular demand has led us to take a closer look at how this port runs on a high-end PC. Let’s dive into the benchmarks.

Benchmarks Setup

For our tests, we used an AMD Ryzen 9 7950X3D with 32GB of DDR5 at 6000Mhz, and an NVIDIA GeForce RTX 4090. The operating system was Windows 10 64-bit with the GeForce 566.03 driver. Given the availability of a new driver for the game, we decided to stick with the current one for consistency.

To monitor performance, we unlocked the framerate using a mod available here, allowing us to assess whether the CPU was the bottleneck.

Performance Results

Open-World Area

In the open-world area of Red Dead Redemption at 4K/Max Settings, the game ran with 143 to 151 FPS. Interestingly, during this period, GPU usage was around 68%, indicating that the CPU was indeed the bottleneck.

Indoor Environments

Indoor environments in Red Dead Redemption Remastered hit 200 FPS, demonstrating better performance compared to the open-world area.

Red Dead Redemption Frame Generation options-2

HT/SMT Effectiveness

Hyper-Threading/SMT does not bring any performance gains in Red Dead Redemption Remastered. In fact, it may have a negative effect on performance, especially for older CPUs. The game primarily utilizes two CPU cores/threads.

Key Takeaways

The CPU Bottleneck

The primary finding was that Red Dead Redemption Remastered is heavily CPU-bound. The game runs at 143 FPS with the fastest available CPU (AMD Ryzen 9 7950X3D), but older CPUs may struggle.

Frame Generation Usage

While DLSS 3 Frame Generation by NVIDIA helps improve performance, it may not be as effective on CPUs outside the RTX40 family. AMD FSR 3.0, which might have provided a boost, is not supported.

Lossless Scaling and Input Latency

The game supports Lossless Scaling to enable Frame Generation, as well as NVIDIA Reflex for minimal input latency, mitigating some of the performance hits.

Conclusion

While Red Dead Redemption Remastered offers a great gaming experience on high-end CPUs, users with older CPUs might struggle with performance, especially in the open-world area. The use of Frame Generation technology can help, albeit with certain limitations based on GPU availability.

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