Nvidia DLSS 4.5 & GTC 2026 Updates | Tech News

Press release- Today at GDC, NVIDIA announced the Dynamic Multiframe Generation feature in DLSS 4.5, which will be available starting March 31. It was also announced that 20 new games support DLSS 4.5 technology and light path tracking.

The announcement also included the RTX Remix update, which delivers advanced visual effects, GeForce Game Ready definition for Crimson Desert and DEATH STRANDING 2: ON THE BEACH, in addition to the RTX Mega Geometry bushing system.

Additionally, AI video generation is now easier with updated ComfyUI, and new NVIDIA RTX Video Super Resolution and NVFP4 models have been revealed.

NVIDIA DLSS 4.5 Dynamic Multi Frame Generation is available March 31

At CES 2026, NVIDIA unveiled DLSS 4.5, which improves image quality on all GeForce RTX cards thanks to a new generation of switching model, while adding six times the multi-frame generation feature to deliver a smoother gaming experience using Dynamic Multi-Frame Generation, which enables games and NVIDIA applications to double the frame rate in real-time to reach the frame rate targeted by the player or to synchronize the screen refresh rate.

Starting March 31, as part of the NVIDIA app beta update, DLSS 4.5 technology for 6X Dynamic Multiframe Generation will be available to GeForce RTX 50 owners. This technology allows the number of frames generated to be intelligently adjusted during gameplay to achieve the perfect balance between image quality, response speed, and frame rate, ensuring a smooth and complete gaming experience.

The 6X multi-frame generation model with DLSS 4.5 shows a noticeable increase in frame rates at 4K resolution with light path tracking support, as in 007 First Light. With NVIDIA Reflex support, these extra frames are generated with very little impact on response speed, ensuring an ultra-smooth and accurate gaming experience.

Light Path Tracing and DLSS 4.5 are coming to 007 First Light, CONTROL Resonant, Tides of Annihilation and more games.

New NVIDIA RTX Geometry bushing system

Last year, Nvidia introduced RTX Mega Geometry in Alan Wake 2, which improved frame rates and reduced graphics memory consumption in weedy environments. The technology relies on compressing complex details into groups, so that it can process and update large scenes up to 100 times faster than previous methods, allowing the light path to be tracked with full precision with advanced detail and true geometric segmentation. Later this year, RTX Mega Geometry will be available in Remedy’s CONTROL Resonant.

Shrub system

At GDC 2026, Nvidia announced a collaboration with CD PROJEKT RED to include NVIDIA RTX Mega Geometry technology for trees in The Witcher 4. The new system relies on providing the highest level of detail for trees, as the technologies identify and update scenes, reducing memory consumption and enhancing performance with high visual smoothness. For the first time, light path tracking can be applied in dense environments containing millions of details of trees and plants, with unique animations, precise lighting and shadows in real time.

New prize from GeForce: New Battlefield 6 Advancing Gloom Soldier Knife

DLSS 4.5 Battlefield 6

We’ve entered Season 2 of Battlefield 6, which introduces a new map, new weapons and gear, and game modes for a limited time. At the highest settings and 4K resolution, DLSS 4 with Multi Frame Generation and DLSS Super Resolution can double the frame rate on GeForce RTX 50 cards by an average of up to 3.8x, allowing gameplay at up to 460 frames per second.

Starting March 31, with NVIDIA’s DLSS Control app, gamers will be able to achieve higher frame rates thanks to dynamic multi-frame generation with DLSS 4.5, as well as improved image quality with DLSS 4.5 Super Resolution.

To celebrate Season 2, the new Battlefield 6 Advancing Gloom Soldier knife can now be obtained through GeForce Rewards via the NVIDIA app. All you have to do is run the program, click on “Redeem” in the left pane, and follow the steps to get the knife while supplies last.

New visual effects for NVIDIA RTX Remix’s hot parts showcased in the Quake III Arena demo

Quake III Arena RTX

NVIDIA RTX Remix, a gaming modding platform for RTX AI hardware, is designed to transform classic games using light path tracing technology, bringing classic adventures to life in stunning detail. This platform gives long-time fans a new way to experience their favorite games, and introduces a new generation of gamers to the games that shaped an entire era.

With the release of Remix Logic in January, game modders can now dynamically adjust visual effects based on in-game events. In just two months, creators used Logic to build new gameplay systems and add more atmosphere to their mods.

Next month, a new RTX Remix update will introduce advanced partial visual effects, allowing modders to create a wide range of effects that make NVIDIA RTX Remix mods more realistic, fun and immersive. To get an early look at these effects, you can try the latest version of the demo version of Quake III Arena RTX.

26 years ago, at GDC 2000, Nvidia showed off the capabilities of the NV15 architecture in the GeForce2 GTS with Quake III Arena in the Area 15 NVIDIA Bunker map, designed in collaboration with level designer Casey. Now, 26 years later, modder WoodBoy has brought this classic map to life with stunning 4K graphics using light path tracing, texture upscaling, RTX Remix Logic, new particle VFX in RTX Remix, neural memory for lighting, NVIDIA Reflex, DLSS light reconstruction, and DLSS 4 multi-frame generation.

New GeForce Game Ready driver for Crimson Desert and DEATH STRANDING 2: ON THE BEACH and a new NVIDIA app beta update

The GeForce Game Ready Driver optimizes your system’s performance for Pearly Abyss’s highly anticipated Crimson Desert game, and features DLSS 4 support with DLSS multi-frame generation and ray reconstruction.

In addition, DEATH STRANDING 2: ON THE BEACH from KOJIMA PRODUCTIONS, in collaboration with Nixxes Software, supports DLSS 4 multi-frame generation as well. The definition also includes support for more than 35 new gaming monitors compatible with G-SYNC.

You can now download our latest driver to prepare your PC or laptop for Crimson Desert and DEATH STRANDING 2: ON THE BEACH, both of which support DLSS 4 with multi-frame generation.

Starting March 31, we’ll be launching a new beta version of the NVIDIA app, which will introduce new features that enhance your experience in hundreds of games and apps, including:

● New DLSS control for DLSS 4.5 with Dynamic Multiframe Generation on GeForce RTX 50 cards limits the number of frames generated to reach the desired frame rate, while balancing performance, image quality and responsiveness.

● 6X multi-frame generation model with DLSS 4.5 increases frame rates on 4K resolution with light path tracking, such as 007 First Light. With NVIDIA Reflex, these extra frames are generated with very little impact on response speed.

● Updated the frame generation model for DLSS 4.5 on GeForce RTX 50 and RTX 40 to improve the in-game UI using data from the engine to improve the visual quality and clarity of fixed interface elements.

The new drivers add support for more than 35 G-SYNC-compatible displays offering various refresh rates, making gaming smoother and more enjoyable. These displays are available on hundreds of monitors and TVs from leading manufacturers, giving GeForce users extensive options to choose the perfect display for their experience.

At GDC, Nvidia introduced ComfyUI updates that make native AI video generation easier and faster for game developers and creatives working on RTX cards and NVIDIA DGX Spark hardware. Features of this update:

● Simplify point-based design with App View in ComfyUI: Displays workflows in a simplified, text-based interface, lowering the barrier of use for artists who don’t want to build or modify complex graphics. Creators can type a script command, set some parameters, generate results, and then return to Node View at any time for full control, with all current RTX optimizations available in both modes.

● Faster NVFP4/FP8 models: ComfyUI now supports NVFP4 and FP8 formats natively, and we’re expanding the list of improved models available directly in the app: FLUX.2 Klein 4B and 9B, as well as LTX‑2.3 FP8, with NVFP4 support for LTX‑2.3 coming soon. With these updates, creators can achieve 2.5–3x faster performance and reduce graphics memory usage by up to 60% on RTX cards, enabling longer shots, higher resolution, and a greater number of operations on the same hardware.

● RTX Video Super Resolution is now in ComfyUI: NVIDIA RTX Video Super Resolution is now available as a working point in ComfyUI, where artists can generate initial images at lower resolutions and then upscale them to 4K resolution. For AI developers, NVIDIA has released a free Python package available in PyPI, with sample code available on GitHub and a Python binding guide to quickly get to grips with it. This package provides programmatic access to the same AI technologies that power RTX Video, powered by the NVIDIA Video Effects SDK.

Accelerate storyboarding and pre-visualization on RTX with new ComfyUI, support for NVFP4, FP8, and RTX Video models

At GDC 2026, NVIDIA unveiled its latest innovations in light path tracing, which elevates visual quality, native AI models that allow players to engage with their favorite experiences in new ways, and enterprise solutions that accelerate the game development process from the start.

Latest developments include:

● Introducing a new bushing system with light path tracking in NVIDIA RTX Mega Geometry.

● Added light path tracking in indirect lighting with ReSTIR PT in the NVIDIA RTX package
Dynamic Illumination software and the beta version of RTX Hair to speed up hair physics
Unreal Engine 5.

● Expanded support for language recognition in NVIDIA ACE, text quality for audio, and a small language model with
Advanced capabilities of the AI ​​agent within the characters that work with it in games.

● Centralize infrastructure and workloads in virtual gaming studios with NVIDIA RTX
PRO 6000 Blackwell Server Edition.

● Enable scaling of AI programming assistants using the NVIDIA Enterprise AI Guide
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