Lost Soul Aside: Final Fantasy XVI Inspiration & PlayStation Exclusive

Test – The title is loud, the marketing machine was roaring, and the hype was in the sky – but by the end you get to the end, it remains at most a long, frustrated sigh. The kind you let you out when something desperately tries to look cool, but the mediocrity screams. This is exactly what Lost Soul Aside is about: the story gives me a feeling as if an algorithm was generated by the footnotes of a forgotten Final Fantasy Handbook, and the characters are as weightless as a handkerchief in the windstorm. The combat system is okay, but it is not enough to breathe life into this shaky, often disintegrating production.

The development of Lost Soul Aside was launched in 2014, originally a single person’s solo project. Over time, the team fattened to forty, and after the long Odyssey, the finished game finally arrived. The question was only: are the many years in the final outcome? Unfortunately, in the wrong sense.

Story and Characters: minus one dimension

The overture really quotes a Final Fantasy-The atmosphere of games: Kaser, the protagonist, on the side of the rebellious forces faces the empire and its emperor. The plot quickly turns into a sinker action, but by the time you realize, the fate of the whole world is broken in your neck – which is ultimately the same, only with larger scenery. And this was pretty much the story.

The characters are so insignificant that I could not remember the name of anyone other than the main evil. Events are mostly told in static dialogues, not spectacularly composed. The story, the characters, the sync and the textbook together form a chaos that can only be jumped over to finally fight again.

Where’s showy, sometimes groin

The long development cycle can also be found on the graphic side. Some tracks are really spectacular, but other venues are more like an old generation game, and they are embarrassingly empty. This murmur interweaves the whole game.

The track is template: tube, arena, tube, arena, tube, arena… and so on, as if designed with Copy-Paste. Sometimes they drop a small platform section, a logical “puzzle” or a chase on the rails, but they are mostly uncomfortable or so easy because of annoyingly inaccurate control that they can’t be taken seriously. The platform parts are frustrating, and the persecutions are as lazy as if you were sitting on the slowest carousel on the amusement park. The game simply cannot offer a meaningful way to relax – it is forcing the fight at every moment.

Action belt

The combat system is undoubtedly the biggest virtue of Lost Soul Aside – but here it quickly turns out that enthusiasm is not enough if the implementation is bumpy. Everything on paper is given: more weapons, spectacular movements, main opponents, stamina management, evasion, parry and “stagger” stripes on opponents. But the beats have no real power, and the sound of the results is like paping cardboard.

However, the advantage is that all four types of weapons offer a completely different style with their own abilities. With the anime movements, you can really feel like a stuck without having to cope with an endless combination. All this is fun, but due to the repetitive career and the zero story, the fight is quickly boring. It is enjoyable but not strong enough to keep the game alone.

Diverse bosses, pounding construction

In which Lost Soul Aside performs well, it immediately fails on two other fronts. This duality goes through the whole game, including the Boss Battle. The main opponents are truly varied, with almost all different types of challenges, but they have so much blemish and lose their uniqueness over time.

Technically, the picture is not immaculate. Although not playable, I had two freezing, regular FPS falls and clutches when I was just squeezed to keep the game out of complete.

“It really lost your soul”

I sincerely hoped that Lost Soul Aside would be the next big surprise success, somewhere in the Stellar Blade is to Black Myth: Wukong in the footsteps. Instead, we got a game where there is virtually no story, the characters are insignificant, and the sync is sometimes so bad that it is already comic.

This comes with the FPS-Esztas, the interfaces, and even on the occasional freezing-even on PlayStation 5 Pro. The combat system and the diversity of the bosses are saved, but the blows are weak, as if you were waving with a paper sword. Thus, Lost Soul Aside can only be recommended for those who are able to control the mistakes and come with a mediocre action experience. All in all, the game is focused – and the biggest problem is soulless.

-Herpai Gergely “Badsector”-

Pro:

+ Diverse bosses
+ Spectacular gestures that really make you feel badass
+ Four different weapons types, all with different styles

Against:

– cliché, meaningless story and weightless characters
– Everything wants to be at once, but so there is no focus
– The sync is so bad that it’s already ridiculous


Publisher: Sony Interactive Entertainment
Developer: UltiZero Games
Style: Action role game, hack and slash
Appearance: August 28, 2025


Gameplay – 6.6


Graphics – 7.8


Story – 4.6


Music/Sounds – 3.8


Mood – 5.2

5.6

CORRECT

Lost Soul Aside took a long development, but unlike expectations, it became soulless and mediocre. The combat system offers enjoyable moments with the four types of weapons and the varied bosses, but the story, characters and technical errors break everything down. In the end, there is nothing more than a spectacular but quickly forgettable action experience.


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