Jurassic World Alive: Learn From the Past | Ludia

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Ludia Roars Back to Quebec Ownership with New ‘Jurassic World’ Game Updates

Montreal-based Ludia, now under Quebec ownership, is set to launch updates to its popular ‘Jurassic World’ mobile games, coinciding with the release of ‘Jurassic World: Renaissance‘.

MONTREAL – Ludia, the montreal-based game studio, is experiencing a significant resurgence after returning to Quebec ownership in march, following a period under American control. In September 2021, Jam City, a californian mobile game developer, acquired Ludia for $165 million.

The studio’s repatriation occurred when investors, including the FTQ Solidarity Fund, Investissement Québec, BDC Capital, EDC, and the National Bank, proposed acquiring Ludia, retaining its employees and existing game catalog, including titles like Jurassic World: The Game and Jurassic World Alive.

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The founder and chairman of the board of directors of Ludia, Alexandre Thabet

Following the acquisition, Jimmy Gendron was promoted from managing director and executive vice-president to President and CEO of Ludia. Alexandre Thabet, the studio’s founder, returned as chairman of the board.

Jurassic World: Renaissance Integration

Ludia is releasing a significant update to its flagship Jurassic World games to incorporate elements from the film Jurassic World: Renaissance, which premiered in cinemas on July 2nd.

“It will bring new players, that’s for sure,” said Romain Godart, executive producer for Ludia, regarding the new film.

It will have an crucial effect on our games… they too will want to take advantage of that.

The storyline of the Jurassic Park franchise maintains a consistent premise: a dinosaur confronts humans, often related to Tyrannosaurus rex.

In jurassic World: Renaissance, a Distortus rex, a mutant tyrannosaurus, emerges as a primary antagonist.

Integrating this new dinosaur into Ludia’s games presented unique challenges. According to Hilary Boarman, chief host, the initial motion capture process was enjoyable.

“We have tried to extract the most global data that we have been able to, but they don’t want to say too much, so we have to rely on common sense, but what is big sense, when we have to animate a mutant dinosaur?” she said. “We then fall back on science and evolution, but it is fiction, so we try to have pleasure during creation.”

Evolution and Growth at Ludia

Ludia is experiencing renewed enthusiasm.

The video game industry has faced challenges recently, with layoffs and studio closures in Montreal. However, Ludia has added 20 new positions to its existing 120 in Montreal.

The company has been rebuilding some of its divisions to secure its independence.

Ludia’s games attract approximately 3.5 million monthly players, generating $1.3 billion in total revenue as its inception in 2007.

Ludia has plans for future projects. “It is too early to say what creature it will be about, but it is one of the reasons behind our independence found: we are entering a new phase of growth and there will be new games,” said Romain Godart.

Ludia aims to avoid the fate of the dinosaurs…

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