Console Games: Why Are They So Hard?

by drbyos


Eldenling, Silk Song · POE2… “It’s too difficult”

The crew is also improving patch… Light and hardcore gap clear



Hollow Night: Silk Song
Hollow Night: Silk Song

[닌텐도·팀 체리 제공. 재판매 및 DB 금지]

(Seoul = Yonhap News) Reporter Kim Joo -hwan = Increasingly, the difficulty of the modern console game is increasingly ‘spicy’ so that the hands are hard to wait.

At the beginning of the launch, players who have encountered it protested that “the game is too difficult,” and the crew that is worse is repeated.

A typical example is the Indie Plat Former Action Game ‘Halowonite: Silk Song’, which was released on the 4th of the console and PC platform.

‘Silk Song’ was first released in 2017 and received high attention from all over the world as a formal sequel to Hollo Knight. On the first day of launch, the game distribution platform, including Steam, was temporarily down.



Hollow Night: Silk Song
Hollow Night: Silk Song

[스팀 캡처]

The problem is that silk songs have been difficult enough to make fans for a long time.

Fans point out that there are too many sections that can be passed safely after using sophisticated manipulation, the boss’s attack power is unreasonable, and the movement line to the front of the boss room is too twisted.

The uncomfortable game design was also a problem of sharing the previous work, but after seeing the popularity of silk songs, gamers who came to the series were dissatisfied with the online community and app market.



Elden Ring: The shadow of the golden tree
Elden Ring: The shadow of the golden tree

[게임 화면 캡처]

The DLC (Downloadable Content) ‘Golden Tree’, which was released last year, was similar initial.

The first bosses who met after entering the new area gave the player a ‘you died’ phrase in one or two attacks, and the overall difficulty design was much more irrational compared to the original.

Kakao Games[293490]Pass of Exagl 2, which was in charge of distribution in Korea, was also notorious for its difficult game.

Compared to the previous work, the acquisition rate of item was sharpened and the resources became rarely, but even when the growth was completed, the character died so easily.

At first, the crew maintained difficulty, not even criticized, but eventually changed the balance and system to user -friendly when the number of users plummeted.



Boss exhibition of 'Pass of Exagl 2'
Boss exhibition of ‘Pass of Exagl 2’

[게임 화면 캡처]

Similarly, Nexon Neople’s action role performance game (RPG) ‘First Berserker: Kazan’ is also seen in March.

‘Kazan’ has been dislike among gamers because of its high difficulty after its launch.

At the beginning of the launch, the crew provided ‘normal’ difficulty and ‘easy’ difficulty and prevented the difficulty change in the middle. Usually, gamers who felt ‘walls’ at the difficulty level just folded the game rather than lowering their own difficulties.

The crew, who recognized this, eventually changed the existing ‘easy’ difficulty to ‘normal’ and ‘normal’ difficulty to ‘challenge’ and added an easier ‘introductory’ difficulty. In addition, the balance overall difficulty has been trimmed.

Difficulty control of anticipated console games comes from the gap between light gamers and hardcore gamers.



First Berserker: Kazan
First Berserker: Kazan

[게임 화면 캡처]

Fandom’s voice, which has deeply deeply played a game of a specific genre, is more often expressed in the online or development process, and the difficulty of the game is more ‘spicy’ to suit their tastes.

Pangyo’s game planner said, “Even if you test beta tests or focus groups (FGT and minority tests), there are a lot of fans who are familiar with the genre, and people who give detailed feedback have a lot of hardcore gamers.”

jujuk@yna.co.kr

Report is KakaoTalk OKJEBO


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September 13, 2025 Songgo 11:00

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