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"I wish hardware like the Xbox Series S wouldn't be released" - former Tekken director Katsuhiro Harada trashes Microsoft's console in front of senior Xbox staff

Former Tekken director Katsuhiro Harada said it would be better if Microsoft had never released the Xbox Series S, calling it extra work for a weaker console.

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The obvious questions

What did Katsuhiro Harada say about the Xbox Series S?

The former head of the Tekken series said it would have been easier for developers if Microsoft had never released the console at all. He called the Series S "a slightly weaker child" and said working with it feels like doing extra work, according to iXBT.games and Video Games Chronicle.

Why does Harada think the Xbox Series S is a problem for developers?

He said the difficulty is not just the amount of RAM but the console's concept: it is very similar to the Xbox Series X yet has noticeably weaker performance, so developers must build a version of the game that runs the same titles on more modest specifications. He also noted that in some markets, including the US, there are more Series S owners than Series X users, so studios cannot ignore its limits.

What did CD Projekt RED's Paweł Sasko say about developing for the Xbox Series S?

Sasko said the console "constantly throws challenges at us," forcing the team to optimize program code with particular care. He also said optimizing for less powerful hardware can improve performance on other platforms, citing Cyberpunk 2077, where work on the Nintendo Switch 2 version benefited other editions. He added that the Series S's affordable price helps Microsoft reach players not ready to buy the more expensive Series X.

The story so far

⚡ Executive Intelligence Takeaways Corroborated across 9 independent newsrooms
  • Velocity & Diffusion: Coverage exploded across 9 distinct news outlets with 9 published articles, achieving a live velocity of 7.
  • Primary Driver: Former Tekken director Katsuhiro Harada said it would be better if Microsoft had never released the Xbox Series S, calling it extra work for a weaker console.
  • Source Integrity: Verified strictly against primary headline reporting under zero-hallucination protocols.

Players who own the Xbox Series S may be the reason developers have to cut texture resolution and other graphics, according to Katsuhiro Harada, the former head of the Tekken series. Speaking at a public panel attended by an Xbox representative, Harada said it would have been easier for studios if Microsoft had never released the console at all. He described the Series S as "a slightly weaker child" that forces developers to do extra work, and joked that he fears a similar budget model, a hypothetical Helix S, in the next Xbox generation.

The remarks came at the Console Game Developers Conference 2026 in South Korea, according to iXBT.games, which cited Inven Global. The panel also included former Sony Interactive Entertainment president Shuhei Yoshida, Shift Up technical director Dong Ki Lee, Too Kyo Games head Kazutaka Kodaka, CD Projekt RED associate game director Paweł Sasko and Ludeon Studios head Tynan Sylvester. The group discussed the benefits of developing for consoles and the difficulties of adapting projects across platforms.

Harada's complaint was not only about the console's memory. He said the problem lies in its design: the Series S is very similar to the Xbox Series X but has noticeably weaker performance, so developers must build a version that runs the same titles on much more modest specifications. He contrasted that with the Nintendo Switch 2, which studios treat from the start as a distinct platform aimed at Nintendo's audience.

The scale of the Series S audience makes those limits hard to ignore, Harada said. In some markets, including the US, there are more Xbox Series S owners than Series X users, so developers cannot simply skip the device. Once games ship, complaints about reduced texture resolution and other graphical downgrades tend to land on developers rather than on Microsoft, he argued.

Sasko offered a more mixed view. He said the Series S "constantly throws challenges at us" and forces the team to optimize program code with particular care, which PC Gamer reported. He also pointed to the upside: optimizing for less powerful hardware can improve performance on other platforms. He cited Cyberpunk 2077, where work on the Nintendo Switch 2 version benefited other editions of the game. Sasko added that the Series S's affordable price helps Microsoft expand the console audience and reach players not ready to buy the more expensive Series X. Harada joked that Sasko argued the case so well that the Microsoft representative in the audience was constantly nodding along.

The panel left one practical question open. Lee said his team is ready to start developing for Microsoft's next console, working title Xbox Helix, as early as possible if it receives a development kit in South Korea. Whether a lower-cost model returns in that generation, and how developers would balance it against the wider audience Harada described, was not settled.

Synthesized by Archynetys from the headlines below under a strict no-invention contract. Updated 2h ago.

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Topics

Xbox Series S Katsuhiro Harada Microsoft Tekken Paweł Sasko Console Game Developers Conference 2026

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