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'Mecha Chameleon,' the Hide-and-Seek Game with a Splash of Color, Hits 15 Million Units Sold

Indie hit 'Mecha Chameleon' has sold 15 million copies in less than 30 days after a rapid two-month development cycle.

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🌍 Cross-language spread

This story first appeared in 🇩🇪 German coverage — 4.5 hours before Archynetys detected it in English news.

🇬🇧 English Jul 6, 13:56 UTC
🇩🇪 German Jul 6, 09:29 UTC · Golem.de

Detected by matching proper nouns and figures that survive translation. Times reflect when each edition's coverage was first indexed.

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The brief

The indie game 'Mecha Chameleon,' a hide-and-seek title centered on painting oneself to hide, has reached 15 million units sold. Developed by two people over two months, the game is priced at $5.

Coverage from Eurogamer.net and Windows Central emphasizes the speed of the game's success and its short development window. Polygon.com reports that the Steam title has outsold one of Nintendo's biggest hits, while Inven Global and The Alinea Insight newsletter track its sales milestones and ranking among 2026's top games.

Future updates will depend on the continued sales trajectory of the title as it appears on lists of the year's top-selling games.

Synthesized by Archynetys from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 2h ago.

Quick answers

How many copies of Mecha Chameleon have been sold?

The game has sold 15 million copies.

How long did it take to develop the game?

Two indie developers spent two months creating the game.

What is the price of the game?

The game is priced at $5.

Coverage (6)

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