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Rise of the Tomb Raider Nintendo Switch 2 interview: devs on bringing the game over, lack of Switch 1 version, gyro controls, more

Developers reveal the technical challenges and design choices behind bringing Rise of the Tomb Raider to the Nintendo Switch 2.

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🌍 Cross-language spread

Archynetys detected this story across 5 language editions of the world's news.

🇬🇧 English Jul 5, 11:00 UTC
🇪🇸 Spanish Jul 6, 13:28 UTC · Eurogamer.es
🇩🇪 German Jul 6, 14:00 UTC · ntower.de
🇫🇷 French Jul 6, 14:04 UTC · Gamekult
🇮🇹 Italian Jul 6, 14:09 UTC · Multiplayer

Detected by matching proper nouns and figures that survive translation. Times reflect when each edition's coverage was first indexed.

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The brief

Rise of the Tomb Raider is being ported to the Nintendo Switch 2. Developers have addressed why the title skipped the original Switch hardware and discussed the implementation of gyro controls for the new version.

Coverage from My Nintendo News and ixbt.games emphasizes performance limitations, specifically noting that the game will not run at 60fps. Aspyr stated that achieving 60fps on the Switch 2 would require "serious compromises." Future focus remains on the final performance of the 20 Year Celebration edition, as reported by Games Asylum, and the specific functionality of the mentioned gyro controls.

Synthesized by Archynetys from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 5h ago.

Quick answers

Will Rise of the Tomb Raider run at 60fps on Switch 2?

No, according to coverage from ixbt.games and My Nintendo News, the game will be without 60fps.

Why was there no version for the original Nintendo Switch?

Developers discussed the reasons for skipping the first Switch in interviews reported by GoNintendo and Nintendo Everything.

What new control features are being discussed?

Developers are discussing the possibility of implementing gyro controls.

Coverage (5)

Topics

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