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Top ‘Suicide Squad’ Developers Say the Flop Made Them Not Want to Make Games Anymore

Lead developers at Rocksteady express deep burnout and a desire to leave the industry following the failure of the 'Suicide Squad' live service game.

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📍 How it ended

Developers at Rocksteady reported feeling burned out and wanting to quit the industry following the failure of Suicide Squad: Kill the Justice League. Some leads described the experience as feeling like they were no longer making games.

Rocksteady developers also settled accounts with Warner.

Epilogue added 22d ago, after coverage quieted.

The obvious questions

Which studio developed the 'Suicide Squad' game?

The game was developed by Rocksteady.

How did developers describe the game's failure?

Coverage describes it as a "flop" and a "live service flop" that caused burnout among the staff.

What is the outlook on the games industry according to a designer?

One designer warned that the industry is "severely losing our way."

The story so far

Top developers for the 'Suicide Squad' game have stated that the title's failure left them feeling burned out. Some leads report feeling as though they were "coming apart at the seams," with one designer noting he cannot go through the process again.

Coverage from Bloomberg, Kotaku, and GamesRadar+ emphasizes the emotional toll of the project's flop. Reports from Rock Paper Shotgun and GamesRadar+ highlight warnings that the games industry as a whole is "severely losing its way." Future focus remains on the aftermath of the live service failure and the impact on the developers' careers and the industry's general direction.

Synthesized by Archynetys from the headlines below under a strict no-invention contract. ✓ fact-checked: all claims supported by sources Updated 26d ago.

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