There is concern that Yoko Taro can destroy Final Fantasy XIV. And given the Nier: Automata The completion history of their director games that requires players to erase all their saved data, can understand why.
It was during the revelation of the third expansion of the MMO, ShadowbringerYes, last February, when it was announced that Yoko Taro would be helping to create a search line that would cross the worlds of Nier: Automata Y FFXIV. In a video message that was part of the announcement, Yoko Taro and Automatons producer Yosuke Saito joked about what the FFXIV The motivations of the director were to bring them on board. “What is Naoki Yoshida thinking?” Saito commented. Yoko Taro speculated: “On how to destroy Final Fantasy XIV?
Final Fantasy XIV It is a game that is strangely familiar with being destroyed. When the massively multiplayer role-playing game was originally launched in 2010, it dealt with such reaction from players and critics that it led the director and original producer of the game to abandon the project. That was when they brought Yoshida to be the new director and producer. The game would finally shut down its servers in 2012 before re-launching as Final Fantasy XIV: a reborn kingdom in 2013.
Although A reborn kingdom It was developed as a new and separate game, it still connects to the original version in its narrative. The catastrophic event that took place when the servers closed down played an important role in establishing the state of the world at the beginning of A reborn kingdom. But it also helped establish a theme of destruction and recovery that is a central aspect of the game’s history. This is especially true in the case of the most recent expansion of the game, Shadowbringers, where players try to restore balance in a world that is almost completely engulfed in a tide of light.
The first part of the Automatons The mission called YoRHa: Dark Apocalypse was launched at the end of October as part of the game’s 5.1 update. Has the player (along with 23 other people) accompanying 2P, a woman who claims to be an android that looks like a color inversion of Nier: AutomataThe protagonist 2B. The game follows her as she fights through the ruins of a factory in an attempt to stop whatever or who is controlling the family machines. Automatons They have invaded the ruins.
I had the opportunity to ask Taro, Yoshida and Saito a little about the process behind the development of the search line and what could be reserved for Nier: Automata Y Final Fantasy XIV fans in the remaining parts of the search line.
This interview has been slightly edited for clarity.
As it is a series of raids that will be launched in parts for months, do you have the majority, if not all, already planned? Or do you wait and see how the players react to the first part before deciding how to proceed from there?
Naoki Yoshida: We have a general description of the story, but it all depends on Yoko Taro and how it will spice it up in the end. I hope it doesn’t go so far as to try to destroy our data centers or something.
Yoko Taro: We presented the general story at the beginning of the crossover, so we could not analyze the reactions of the players to make small adjustments. However, of course, we observe the reactions and comments. And from that, I had the impression that players expect something more “hardcore” to develop.
So I have decided that, for fans, I will become hard in that final chapter. I will do it so that the end of this story sees all the player’s data, including the FFXIV servers themselves – be destroyed.
I’m lying, of course.
What is it like to work in a live game? FFXIV where only a small part of what will be the complete search line is available for people to play, instead of launching a complete game as with the Nier or Drakengard ¿Games?
Ys: I had a very similar experience working on Dragon Quest X, so I had no reservation about working on another live service title. At first, my biggest concern was whether players would accept or reject this content, especially given that we were introducing a completely different world from FFXIV. However, after looking at the reception, it is clear that this was not the case.
YT: I’m pretty lazy, so my style is to wait until the last minute to do everything. I was a little surprised by all the hard work dedicated to the development of a live service title. And to escape the hell of having to write scenarios with an established cadence, I can end up having to burn the servers.
While there are some characters that seem to be in both Nier: Automata and in the history of the raid of the alliance, I am curious to know if your approach to the raid narrative is to explore similar themes and concepts of Automatons, but in new ways due to the different settings and the ways in which players interact in an MMO compared to a single player game. Or to use this new configuration and the familiarity of people Automatons as a way to explore different ideas?
YT: If I had to choose, it would probably be the last. Instead of delving into the configuration and ideas of Nier: AutomataI put more emphasis on making sure the content is meaningful to the FFXIV In addition, I am also excited to see what kind of result “Nier” – a calamity from outside the FFXIV world – will deliver to the FFXIV Players Yes, you guessed correctly: I haven’t written the end yet.
How do you feel about the players that might be jumping in FFXIV for the first time just to play this alliance raid so they can get more Nier: Automata history? Especially those who might be buying Tales of Adventure and work level items to start Shadowbringers?
Ys: I would like to say “Thank you!” From the bottom of my heart.
YT: I think the most fascinating aspect of playing is the freedom you have to play. So, something like “I bought Shadowbringers to play the Nier content. But I’m so busy taking care of my children that I haven’t even opened the package yet! ”It’s a fascinating way to play too. (Wait, is this considered playing?) The time you spend playing with your children is invaluable. Don’t take it for granted!
Naoki Yoshida has mentioned in previous interviews that, for an ongoing game, staff may fall into familiar patterns, and that part of the reason for crossovers like this is to try to break with those patterns and learn new things to create unique experiences. . So what are some of the things you learned from this crossover that you will take with you? Not only necessarily through the rest of the raid series, but perhaps beyond that as well.
NY: This series of raids has just begun. I am sure that Yoko is on the same page, but the development team and I believe that, as the raid progresses, the game mechanics will become increasingly extreme. As such, I think it is too early to reflect on this. For now, I hope you look forward to what is to come.