Home tech The packaging of the Xbox Adaptive Controller is an unrecognized innovation that...

The packaging of the Xbox Adaptive Controller is an unrecognized innovation that other products will adopt

<div _ngcontent-c14 = "" innerhtml = "

Xbox Adaptive ControllerCredit: Microsoft

The Xbox Adaptive Controller has been out for a while. It is designed to meet the needs of players with limited mobility and works as a unified hub for devices that helps make games more accessible.

I've reached Chris Kujawski, principal designer for the Xbox adaptable ticket inspector, to ask how the project took shape and what the answer was.

"The Xbox Adaptive controller came out of the idea of ​​Matt Height: with the other team members, he invented a prototype to demonstrate the idea of ​​being able to use a standard controller and to outsource the buttons. the next year we retired to the hackathon and really started to gain steam. "

Kujawski explained that they were eager to work with a wide range of charities already doing an excellent job in this area. "We contacted other charities such as Special Effects, Able Gamers and Cerebral Palsy Foundation: we were able to learn a lot and everyone approached the problem in a different way: we wanted to create a tool that would help them as well as people who just brought from a shop. "

Speaking with Mark Saville, Communications Support at Special Effect, a British charity organization that helps disabled gamers access video games, it seems that the Xbox Adaptive controller has achieved this goal. In particular, it is complementary to the Copilot function already available on Xbox.

"We really like the way this product continues the work done with Copilot, the functionality of Xbox that allows you to combine controllers to control a player in play Now there are more ways he can be used, such as adding accessibility switches to your Controller ".

Xbox Adaptive ControllerCredit: Mircosoft

Special Effect has created a series of video tutorials to help people configure profiles to take advantage of the flexibility of the Xbox Adaptive controller. "Rather than having to manually switch accessibility switches, you can press a button to do so."

I asked Kujawski on controller costs ($ 99) and all switches. "We designed to connect many different things, but they can be expensive: there are tutorials on how to build do-it-yourself switches, we've seen it embedded in arcade cabinets".

One thing I did not expect to hear was the packaging. But asking Kujawski as the broader impact of the project on other products, emphasized the innovative design of the package.

Xbox Adaptive ControllerCredit: Microsoft

"The team has developed things from scratch: using loops and pulling away the seals: this is the first thing you'll see the mentality of inclusive design and accessibility permeate other products."

Long last, Kujawski highlighted another advantage of an official product like this. It's a piece of beautiful product design, completely comfortable next to Xbox One and a standard controller.

"I have two children, one of the things that resonated The stigma that happens with accessibility technology products. Children feel like they are not part of the pack, so designing a product that allows them to play on a par and peer basis is really important, so making it look like an Xbox product, it's important that you look like an interesting device that does not stigmatize them. "

The Xbox Adaptive controller is a really positive step from Microsoft. With the right advice and support, it can turn a child who has to watch video games into someone who is good at playing them. This is more important than it looks.

">

Xbox Adaptive ControllerCredit: Microsoft

The Xbox Adaptive Controller has been out for a while. It is designed to meet the needs of players with limited mobility and works as a unified hub for devices that helps make games more accessible.

I've reached Chris Kujawski, principal designer for the Xbox adaptable ticket inspector, to ask how the project took shape and what the answer was.

"The Xbox Adaptive controller came out of the idea of ​​Matt Height: with the other team members, he invented a prototype to demonstrate the idea of ​​being able to use a standard controller and to outsource the buttons. the next year we retired to the hackathon and really started to gain steam. "

Kujawski explained that they were eager to work with a wide range of charities already doing an excellent job in this area. "We contacted other charities such as Special Effects, Able Gamers and Cerebral Palsy Foundation: we were able to learn a lot and everyone approached the problem in a different way: we wanted to create a tool that would help them as well as people who just brought from a shop. "

Speaking with Mark Saville, Communications Support at Special Effect, a British charity organization that helps disabled gamers access video games, it seems that the Xbox Adaptive controller has achieved this goal. In particular, it is complementary to the Copilot function already available on Xbox.

"We really like the way this product continues the work done with Copilot, the functionality of Xbox that allows you to combine controllers to control a player in play Now there are more ways he can be used, such as adding accessibility switches to your Controller ".

Xbox Adaptive ControllerCredit: Mircosoft

Special Effect has created a series of video tutorials to help people configure profiles to take advantage of the flexibility of the Xbox Adaptive controller. "Rather than having to manually switch accessibility switches, you can press a button to do so."

I asked Kujawski on controller costs ($ 99) and all switches. "We designed to connect many different things, but they can be expensive: there are tutorials on how to build do-it-yourself switches, we've seen it embedded in arcade cabinets".

One thing I did not expect to hear was the packaging. But asking Kujawski as the broader impact of the project on other products, emphasized the innovative design of the package.

Xbox Adaptive ControllerCredit: Microsoft

"The team has developed things from scratch: using loops and pulling away the seals: this is the first thing you'll see the mentality of inclusive design and accessibility permeate other products."

Long last, Kujawski highlighted another advantage of an official product like this. It's a piece of beautiful product design, completely comfortable next to Xbox One and a standard controller.

"I have two children, one of the things that resonated The stigma that happens with accessibility technology products. Children feel like they are not part of the pack, so designing a product that allows them to play on a par and peer basis is really important, so making it look like an Xbox product, it's important that you look like an interesting device that does not stigmatize them. "

The Xbox Adaptive controller is a really positive step from Microsoft. With the right advice and support, it can turn a child who has to watch video games into someone who is good at playing them. This is more important than it looks.

Must Read

"Avengers: Endgame" earned 400 million yuan in China – and is not even there yet

"Avengers: Endgame" earned 400 million yuan in China - and is not even there yetAccording to Marvel's Maoyan "Avengers: Endgame" Chinese cash-in-transit platform, ticket...

Student government executive board election results – The Lafayette

The election results for the executive board positions were announced Tuesday evening in an email. Fray Familia '20. Of the remaining positions, the candidates...

Recep Tayyip Erdoğan: The election slap of the sultan

Turkey faces the question: Is a government that controls the police, judiciary and media going into opposition? Can an autocrat be democratically defeated? ,