I am in awe of Metro Exodus for reasons that I did not expect.
Each entry in the series is known to push the visual boundaries of what is possible with current-gen hardware, but Metro Exodus takes it to another level. Exodus has incredible environmental effects and details, taking the best from the semi-open environments of the Metro Last Light world and exploring its full potential. This includes thick forests suffocated by fog, dynamic reflections on frozen lakes and light spread through thick storm clouds, which wash everything in vivid shadows.
Metro Exodus is a visual masterpiece that showcases all the potential of the Xbox One X 4K, with a tight shooter survival game. This is the quintessence of Metro experience, but for every area where 4A Games has improved, a headlamp shines for some of the enduring problems in the series.
Wonderful apocalyptic adventure
Bottom line: Some drawbacks can not prevent this incredible artistic result from becoming one of the most important Xbox One shooter games.
- Excellent level design.
- Satisfying survival-shooter gameplay.
- Intriguing story and good characters.
- The vocal work is a bit irregular.
- It's glitchy and suffers from occasional accidents.
Visual design, performance and sound
Metro Exodus continues the 4A tradition of a breathtaking direction of environmental design, weaving completely credible post-apocalyptic environments through a range of unique biomes. As the name Exodus suggests, this is the first game in the series that takes you completely out of Moscow's Moscow metro subway tunnels, which takes place in a series of large connected areas and much wider range than Metro flirts Last Light with a more open format.
Metro Exodus is an authentic work of art.
Despite taking a more open approach, Metro Exodus is completely free of copy and paste. Each area looks like craftsmanship, full of details and reasons to explore. Using safe houses, you can sleep to change game between night and day; otherwise, the day flows dynamically, bringing with it bright lights, beautiful skyboxes and even weather systems. Environments full of heavy rain in moisture that reflect light and radioactive fog can roll in, covering the vision in the darkness. These aspects of the visual design of the game play heavily in the gameplay.
Beyond the open environments, the open areas of Metro Exodus are punctuated by points of interest, which often perform a function similar to dungeons. These areas present themselves as a more traditional "subway", with large winding structures with multiple paths and secrets, through a variety of types of locations. Metro Exodus really explores the Mad Maxian-style reality of its nuclear desert, with macabre attention to every detail bitten by rust.
Metro Exodus also supports the native support of Dolby Atmos, which makes it a real joy to play with headphones. The game is light on the user interface in general (even more if you play Ranger Hardcore with difficulty), and those Dolby Atmos audio signals add an almost unsettling sense of directional awareness. Dolby Atmos really puts you in the game, emphasizing the stealth and horror elements of Exodus, for better or for worse depending on your temperament. Good as Atmos, sometimes, it makes the dialogue too quiet, forcing you to deactivate it. And since the subtitles were checked during writing … I found out that I had to keep it off most of the time.
All the good things that reside in Exodus shines a little spotlight on areas where 4A still has work to do. I'd really like to put the environmental design up there with Red Dead Redemption 2, but the character animations have not improved much. In addition, Exodus could use some performance enhancements on Xbox One X. Areas with smoke or thick particles can hit the frame rate at a man's pace, and there are a lot of problems with animations, models that touch walls or doors. , apparently unable to manage the most dynamic area layouts of the game. I've also had accidents here and there. Finally, the game has a kind of input lag on the Xbox One X, which makes it feel a bit insensitive and sticky to play. There is also a bug where, if the controller disconnects due to battery loss or inactivity, Metro Exodus does not detect that you have reconnected, forcing you to restart the game.
Overall, Metro Exodus is a rare type of game that I would recommend to shooter fans only on the basis of the images. Apart from the bugs, the artistic and technical result shown here can not be underestimated, and Metro Exodus is a work of art.
Metro Exodus history (no spoilers)
As a ranger named Artyom, you are part of a politically neutral brotherhood that is committed to protecting the people of the Metro. Metro Exodus takes place relatively soon after the Metro Last Light events. Artyom and his wife, Anna, sneak out of the subway looking for radio signals from beyond Moscow, convinced that there is life outside the city. Not for long in the game, find out that they are correct. Artyom and Anna depart over Moscow in a redesigned steam train, built to withstand the horrible mutants and radiation that have decimated the surface.
The exodus really nails the sense of adventure with its storyline focused on travel. The Aurora train offers you the time between levels to simply enjoy the journey, the bond with the characters you meet in your travels, complete with optional side lenses. As you advance, you will encounter a series of eclectic characters who cling to existence in the desolate desolations, some eager to kill you, others eager to help you, and some who are simply crazy. Artyom and Anna have decided to respond to some of the most pressing mysteries of the series, including what is life outside the subway, the remains of the Russian government and what really happened in the "Last War".
The central criticism of the delivery of the plot of Metro Exodus is probably its vocal diction, which is somewhat unbalanced and a little more difficult. As much of the game revolves around immersion, with the images of Metro Exodus and hyper-realistic graphics, the B-movie dialogue is one of the areas where you play the game.
The plot also doubles the moral choices introduced in Last Light, where players are able to take many "soft" decisions that influence the outcome of the plot. A mission near the beginning requires stealing a boat from local merchants. Of course, you can kill them, suppress them or complete the segment entirely in invisible mode.
Supporting characters observe your approach once the mission has passed, with some criticizing your actions if they seem unnecessarily violent, while others relish the carnage.
If you can adjust your expectations for vocal acting, the game has really moving moments, sets of harrowing movies and a great environmental narrative. The story of the game rewards your exploration and your decisions with moments of unique characters, and like Last Light, has an impact on the conclusion of the game.
Metro Exodus gameplay
This is the best Metro game to date. Every aspect that makes Metro a great series has been refined and developed, accumulating new fantastic features to sit next to its more open environments.
Easily the best Metro game ever.
For those unfamiliar with the Metro games, they come across some kind of survival horror in the first person, with a side order of stealth. This is especially true if you play on the Ranger Hardcore difficulty, which removes the user interface and viewfinder and forces you to treat each projectile as a valuable resource.
Ranger Hardcore is the way Metro is meant to be played, and in Exodus, it presents a real test far beyond the previous titles, since long raids in the open world can easily lead you on the path of misadventure. A couple of bullets will kill you, forcing you to play stealthily and tactically, but the other side of the coin, the enemies die even faster, which really changes the dynamics of the tactical game. The normal mode is much less stressful, but it is nevertheless an intense and stimulating experience.
Artyom has some new tools to adapt the doubled emphasis of the game to the exploration. Your backpack can be deployed anywhere in the field, allowing you to create sanitary kits, basic ammunition and other tools using excavated materials found during the game.
Artyom can also change the attachments of his weapons on the fly to better adapt to the situations you will encounter, even if you remain limited to three weapons in total, with a crack occupied by the compressed air gun (which is updated throughout the game history). Artyom also gets access to a variety of level-relevant vehicles throughout the game, including boats and even wagons. The game features a wide range of weapons and instruments, with many options for all types of combat.
In addition to weapons, Artyom must keep his equipment in other ways. If you do not keep your weapons clean, they will freeze and break. If you do not keep your gas mask repaired, you will not be able to survive in toxic environments. The emphasis on maintenance and survival makes Metro Exodus a more immersive and thought-provoking shooter than many of its competitors. It is not without its imperfections, however.
Exodus A.I. he is still painfully simple and does not feel far from his predecessors. While the enemies now call your general position for their teammates, who feels immersive, they do not really take long. Enemies will enter walls and remain stuck in strange glitch animations as they struggle to decide if they want to hide in cover or escape further back. Even the enemies easily forget that they have just stumbled upon the corpse of one of their friends, returning to the passive patrol routes and dialogues.
There was also space for exodus to advance his fight over the Last Light, but the opportunity was largely missed. The stealth gameplay remains the same, basic deal.
There is absolutely no blood, which limits the sense of impact of the weapons compared to similar titles. In fact, even the explosives can not drive away any sense of force, forcing the enemies to simply fall into ragdoll on detonation. Physics feels outside, with models of monsters floating in slow motion when you pick them up in a way that the physical engine does not like.
Open-level design is really what puts Metro Exodus a step above its predecessors, giving players a sense of freedom far removed from the claustrophobic subway tunnels of previous games.
The Lowdown on Metro Exodus
Metro Exodus is a visual result with some of the most impressive designs in the world to date. Meticulously detailed locations make this the best Metro game yet, putting Exodus firmly in the must-play category for shooter enthusiasts.
While the vocal diction is fragmentary, the general plot is a compelling story of post-apocalyptic survival, wrapped in a sense of discovery and adventure on board the train of the Aurora train. The bond with your characters while traveling through the expanses makes Exodus much less solitary than the previous ones, without hurting the sense of survival and isolation.
The combat of Exodus has room for improvement, especially when it comes to the enemy A.I. behavior. The shooting is tight and well built, with an emphasis on personalization, which allows you to play like you I want to play. While I hope the Polish patches arrive often and quickly after the launch, even when you recognize the rough edges of the game, Metro Exodus is one of the best first-person shooters you can get right now.
Jez reviewed Metro Exodus on an Xbox One X console using a copy provided by Deep Silver.
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