Final Fantasy Crystal Chronicles Remastered Edition: Pre-Order Theme Preview and Concept Art Commented by Art Director

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The last days, Final Fantasy Crystal Chronicles Remastered Edition talked about him again for its paid downloadable content which will be made available upon launch to play with the appearance of other characters in this series of spin-offs. In parallel, PlayStation unveiled a preview of the dynamic theme available to all players pre-ordering their copy on PS4, the outgoing game for reminder only in dematerialized by us.

It takes two artworks really beautiful, including that of the Japanese cover, with songs from theOST of the game. And speaking of illustrations, penciled versions as well as a color drawing were shared on the PlayStation Blog by artistic director Toshiyuki Itahana, who took the trouble to explain how he designed them or what they represent, whether for the original game or the remaster. If you have a few minutes in front of you, that’s pretty informative.

Good morning all ! I am Toshiyuki Itahana and I work at Square Enix. To celebrate the imminent release of Final Fantasy Crystal Chronicles Remastered Edition, I would like to introduce you to some exclusive concept art from the original 2003 game, as well as new footage from the remastered version.

During the creation of the original game, I joined the developing project at the invitation of producer Akitoshi Kawazu, in the role of artistic director and character designer. The sets and the atmosphere of the world were already written down when I arrived, so I had the immense pleasure of bringing them to life through my drawings.

For the remastered version, in addition to my two roles mentioned above, I took care of the design of some variations of characters and weapons that should please fans!

1. To get started, here is a first draft of the cover of the remastered version. More observant fans will notice some similarities to the artwork from the original 2003 game.

I set out to draw her like her ancestor 17 years ago, starting with a pencil sketch followed by digital coloring.

There are some differences with the original version. For example, in the old picture, a Yuke held the crystal chalice in the center. But in the remaster, I went for a Selkie. I also replaced the Clavat and the Lilty to the right of the illustration with Erin and Chad, characters from the Final Fantasy Crystal Chronicles novels, a little easter egg that should delight fans of these books!

2. This is a sketch of a promotional illustration designed around the time of the original game’s release.

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I was still sketching the outlines at that point, it’s a little embarrassing to show you some non-final work! I’ve included key characters from the story like Gurdy and the Dark Knight, as well as the mysterious girl who appears towards the end of the game in the background.

When I look at the drawings I made 17 years ago, I wish I could go back in time to change things, but I think a lot of artists do!

3. This is the original design of the cover artwork for Final Fantasy Crystal Chronicles World Ultimania, the guide to the Japanese game.

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As I mentioned above, this guide contained a Final Fantasy Crystal Chronicles novel with Erin and Chad. They are therefore both at the center of the illustration.

Personally, I named this drawing Memento Mori. Indeed, the characters in the background all think of someone who is not there, which becomes evident as one moves forward in the story.

I am very attached to this illustration, so do not hesitate to go find the final colorful version on the internet!

4. Here you see the image of the interior of the trailer, which is never shown in the game.

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I drew it trying to imagine what the everyday life of the members of the trailer would be like in such a cramped place. It was a lot of fun to do. As for the crystal chalice, in the corner it looks like I scanned it and then added to the image before digitally coloring it. As with the main illustration, I drew the outline in pencil and added the color afterwards. It would be interesting to compare the basic sketch with the finished colored version to see how the colors help bring the design to life.

5. This drawing shows the end of a fight, as mud stains the characters’ faces and clothes and the adrenaline still makes them ignore the pain.

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I added the background digitally for the final colorful version.

Most of the artwork in Final Fantasy Crystal Chronicles evokes a warm vibe, and I remember wanting to suggest a slightly different tone with this design to represent a different side of these characters.

6. This drawing brings back memories! I need to remember where he came from …

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It seems to me that it appeared in a strategy guide or magazine dating back to the game’s launch in 2003.

It represents the moment when a Mog brings a letter from home, which happens after every boss fight, to remind the player of the memory of their family and what prompted them to undertake this perilous journey.

I love to draw characters who smile, that’s really what brings them to life.

I was sketching the locations, buildings, and the general mood of the areas for most of the backgrounds in Final Fantasy Crystal Chronicles. Background designers then used them as a starting point and developed them to create levels and dungeons.

7. This is a sketch of the Forest of Mushrooms, one of the first dungeons in the game (which you can find when you launch la version gratuite Final Fantasy Crystal Chronicles Remastered Edition Lite).

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The entire area is mushroom, even the roads, and the result was magnificent, with huge mushrooms tinged with red at dusk.

8. Here’s another sketch in the same style as the Mushroom Forest. It served as a reference for developers to imagine the flow of miasma.

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This illustration was not intended for the public, so it is very rudimentary.

The miasma streams that will appear in the game have been added digitally. So the colored image looks like a banal drawing of a passage in a cave, but by adding the digital effects, we transform it into something completely new.

9. New character variations have been added to the remastered version. We finally arrive at color drawings, finished the first drafts, haha!

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We’ve added character variations to the remastered version to bring something new to those who played the original and to provide a wider variety of options for new players. With online multiplayer being a very important aspect of Final Fantasy Crystal Chronicles Remastered Edition, we mostly wanted to give players more options to avoid ending up with characters that were too similar.

These new variations include models inspired by Japan, as well as outfits worn by characters from the Final Fantasy Crystal Chronicles games released after the original.

I also worked on this game with Rubi Asami, an artist who participated in the design of Mobius Final Fantasy. The new variant of the female Clavat that she made was very well received by fans when Final Fantasy Crystal Chronicles Remastered Edition was announced.

I can’t wait to see who will be the favorite characters of Final Fantasy Crystal Chronicles Remastered Edition players.


I don’t often get the chance to show this type of current sketches and completed illustrations, so it was a real pleasure!

The original version of Final Fantasy Crystal Chronicles was released 17 years ago, but there are still plenty of fans. Many of them have texted me saying they would love to play it again on modern platforms, and I’m glad they finally get the chance.

I imagine most people were playing the original with family or friends, but in Final Fantasy Crystal Chronicles Remastered Edition you will be able to play with players from all over the world. The time has finally come for all Final Fantasy players to come together and go on an adventure together.

I sincerely hope that many of you will go on an adventure in this caravan and have a memorable experience.

The release date of Final Fantasy Crystal Chronicles Remastered Edition is set for August 27 on PS4, Switch, iOS and Android. You can get maps PSN and eShop sure Amazon.

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