The upcoming Destiny 2 edge of Fate expansion is set to bring a notable overhaul to armor stats and player builds. Here’s a breakdown of the changes coming to the old stats and the new ones.
Destiny 2 players have a lot to look forward to with the Edge of Fate expansion. Recent previews have showcased the new Kepler destination, a variety of exotic weapons and armor, and the revamped Armor 3.0 system.
Launching on July 15, 2025, Edge of Fate promises exciting changes. last year,Bungie hinted at a major update to the core stat system with this expansion.
Official details have now been released, outlining how stats like Mobility, Resilience, and Recovery will be updated, and what these changes mean for armor and builds.

Destiny 2 Edge of Fate: New Armor Stats and What They Mean
In a recent blog post, Bungie detailed a massive stats overhaul that will affect every piece of armor and gear in Edge of Fate. The classic system of Mobility, Resilience, and recovery is being replaced with new stat categories when the expansion launches.
Here’s how the old stats will be updated in Edge of fate:
- Mobility becomes Weapons
- Resilience becomes Health
- Recovery becomes Class
- Strength becomes Melee
- Discipline becomes Grenade
- Intellect becomes Super


let’s delve into each of these stats and their associated bonuses:
Health:
This stat affects shield recharge speed and flinch resistance. A higher Health stat results in increased healing from Orbs of Power, faster shield recharge, and bonus shield capacity against enemies.
- 1-100:
- Grants 0-70 healing when picking up an Orb of Power.
- Grants 0-10% flinch resistance.
- 100-200:
- Shields start recharging 0-25% more quickly and take 0-50% less time to fully recharge.
- 0 – 20 Additional shield capacity vs combatants.
Weapons:
This stat enhances reload and handling speeds for all weapons. It also boosts damage against different types of enemies and provides a chance for larger ammo brick drops at high stat values.
- 1-100:
- Improves weapon reload and handling speeds.
- Improves damage versus minor and major combatants.
- 0-15% for Primary and special, 0-10% for Heavy
- 100-200:
- Grants a chance for ammo bricks produced to contain more ammo than normal.
- Improves damage versus boss combatants and Guardians.
- 0-15% for Primary and Special, 0-10% for Heavy
- Bonus weapon damage vs. players (0-6%).
Class:
This stat impacts the cooldown of class abilities like dodge, barricade, or rift. A high Class stat grants a temporary overshield when using the class ability, lasting up to 10 seconds for some classes.
- 1-100:
- Improves base cooldown of yoru class ability.
- Improves the amount of class energy gained from external sources and any class regeneration speed scalars from other sources.
- 100-200:
- Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.
- Duration is steadfast by the ability used.
- Example
- Dodge and Thruster last 5s.
- Barricade and Rift last 10s.
- Example
- Duration is steadfast by the ability used.
- Grants a 0-40 HP Overshield (0-10 in PvP) on casting your class ability.
Melee:
This stat reduces the cooldown of melee abilities and increases melee damage, including for Glaives.
- 1-100:
- Improves the base cooldown of your melee ability.
- Improves the amount of melee energy gained from external sources and any melee regeneration speed scalars from other sources.
- 100-200:
- 0-30% increased melee ability damage.
- This includes powered, unpowered, and Glaive melees.
- 0-30% increased melee ability damage.
Grenade:
This stat makes grenades recharge faster and hit harder at higher stat levels.
- 1-100:
- Improves the base cooldown of your grenade ability.
- Improves the amount of grenade energy gained from external sources and any grenade regeneration speed scalars from other sources.
- 100-200:
- 0-65% increased grenade ability damage.
Super:
This stat improves the rate at which Super energy is gained and increases the Super’s damage output at higher levels.
- 1-100:
- Improves the Super energy gained from damaging targets.
- It doesn’t change the base cooldown time of your Super.
- Improves the amount of Super energy gained from external sources and any Super regeneration speed scalars from other sources.
- Improves the Super energy gained from damaging targets.
- 100-200:
- 0-45% increased Super ability damage.

